Monday, October 26, 2009

Grant Achatz of Alinea *with tweezers in hand!*



I wonder if I'm the first ever person to do a cartoon illustration of Grant Achatz. Hmm...




Okay, brief synopsis time! Grant is the very well known Chef of Alinea in Chicago. He does all sorts of interesting things, such as placing a dish on a pillow of "lavender air" and designing strange contraptions that present food in new and bizarre ways. I read his cookbook when it came out and I've seen a few of his interviews, and what struck me most was his use of tweezers.



I wanted to do an illustration about the tweezers. They're so iconic. He's so precise.




Hopefully I got that across. The concentration! Oh yeah, and incase you're curious, the dish is "Duck, Mango, Yogurt, Lavender Air". In real life the pillow isn't purple but... ya know, it's a cartoon. How else was I supposed to communicate its lavendery-ness??


Friday, October 23, 2009

Millennials at OIAF



Full disclosure: I am, in fact, a Millennial. A Gen Y-er. I try my best to avoid falling victim to the cliches of this particularly troubled demographic! At the fest I wrote down these Millennial-isms and turned them into a quick little mini-comic. These were all things I heard people MY AGE saying at the OIAF last week! Pure comedy GOLD! Employers from all across North America attend conferences to deal with this crazy "ME Generation". Can you IMAGINE???

Ok! Now here are some cool pics from the festival incase you weren't able to go:



Pumpkin carving at the Animator's Picnic!



Puppets from Coraline. It was especially amazing when Selick demonstrated how posable they are... such subtle movements!



Henry Selick at the Coraline presentation.



Ronnie Del Carmen at the introduction of his "UP" presentation.



One of my favorite facts about Animators is they don't need liquid confidence on the dance floor... there was crazy dancing from the moment the music started! However, free drink tickets are always appreciated!

Tuesday, October 20, 2009

Ricky Nierva and the Pixar Philosophy: What I learned at Vancity Siggraph



In September I was fortunate to be in Vancouver for the Spark Animation Festival, now in its second year. There were all sorts of excellent events and screenings, one of which was a Ricky Nierva class about character design. The attendees ranged from students to teachers to working professionals. There were only 20 of us, which made for a really fun group dynamic! I made sure to take notes! Now let's see how good I am at translating those scrawls into actual readable sentences... haha. Hope you enjoy!


The Doodle Game

This is a little exercise that is great for warming up for cartooning. So what you do is scribble on the page for like 2 seconds, then hand it off to a friend. Then you start listing off people, places and things... such as "Mad scientist discovers time travel at the circus while eating a hotdog." They take the doodle and turn it around, looking at it from all angles. When you say, "go", they've got to illustrate that scenario while confining their design to the doodle shape. At first you think it's impossible, then your brain starts chugging and you see new possibilities within this freaky doodle. This is like an artists version of an improv acting game. Very fun and useful!


Designing

Key points that he touched upon were to design from the inside out, meaning that you must of course understand your character's habits and personality. Beyond that, you mustn’t rely on a character's "coolness" to boost your ego as an artist. As John Lasseter says, "Don't design for design's sake."

Designing is Redesigning. Fail early, fail often. (Ricky had so many great easy-to-remember phrases like these!) He said that Brad Bird likes to use the analogy of a battlefield to describe production. (Strangely, it’s the same analogy that chefs like to use while working the line!) The battle is bloody, you might lose an arm, you might lose your friend, but you pick up again and keep going. You've got to keep trying all kinds of designs and put your ego aside, especially with a deadline looming. Another great quote from Ed Catmull is "If you're not making mistakes, you're not taking enough risks."

When designing a face, you can consider Glen Keane's "Magic Triangle" which is the distance and relationship between both eyes and the mouth. Depending on their positioning, you can manipulate the face to create someone who is miserable, adorable, creepy or regal. Of course you can break the rules too...

Study caricature and first impressions. Of course there are greats like Al Hirschfeld, but Ricky told us about a really cool artist named Hanoch Piven who takes found objects that relate to the subject and uses them to create the design (kind of like in Art Attack, but way cooler). Especially in 3d, the challenge is to decide upon the level of detail that you want your character to have. If you're not careful your design could fall victim to the Uncanny Valley.

Bring it back to Basic Shapes. In the film "Up", the basic shapes mean something more to the story. When designing Carl and Russell it is clear that both oppose each other... one is a square, the other a circle. This pattern is repeated throughout the movie (house vs balloons, city vs jungle ect) and the more you look for it, the more you see.


Tidbits that I found particularly interesting (because my brain works in point-form 90% of the time):

~ Ricky spoke about the fabulous sequence at the start of the movie, which explains the story of Carl and Ellie. Originally it was supposed to be sepia-toned to indicate a flashback, but John Lasseter disagreed and said, "You are in the world with Carl, so it should be as vibrant as the first time you fall in love." I think everyone in the room got a little watery-eyed at that, including the boys!

~ Know where to limit your design in terms of realism, even if it doesn't make sense logically. The character Doug is a dog who actively sniffs within the movie, yet he doesn't have any nose holes. Design came first. In this particular design, nose holes were not necessary. However, in a different world like Ren and Stimpy for example... nose holes would suit the weird/exaggerated animation style. Remember that you are drawing a cartoon and you can pick and choose what you want to add/omit to better your design!

~ Surround yourself with friends who will tell you when/how your design sucks, and what to do to improve it. Don't ask the opinion of someone who will post it on the fridge, pat you on the head and call you their "little genius."

~ Be versatile. Don't allow your designs to become pigeonholed. Draw in different mediums to break free of the same old habits. If your design doesn't work, find a way to make it work. Don't be afraid of failure. Get out of your comfort zone. Find more than one solution to a design problem.

~ "We're not trying to make things realistic, we're trying to make them believable." John Lasseter

~ It's all in the details. Each detail should re-enforce the story.

~ "If you've done your job right, no one notices." John Lasseter (This applies to ALL CAREERS by the way! I'm specifically thinking of live television news...)

~ When speaking about contrast, this drawing came up because it is a perfect example! Density vs No Density. There is a LOT going on within that backpack (all browns/darker tones) yet the first thing you see is Russell’s smiling pink face! His skin is smooth and clean while being adjacent to tonnes of CRAZYSTUFF!

This drawing tells a story. This is a key point that keeps resurfacing with each Pixar talk I attend... the illustration/design should tell a story. What this means is when someone LOOKS at the picture they should be curious. "Who is this guy? What is he doing? Why is such a small boy carrying such a large bag? He looks like he's going somewhere... I wonder where that could be?" Reminds me a lot of what Walt Stanchfield said throughout both Drawn to Life books... hmm....




It was a really fun talk and Ricky was so generous with his time. In the end we were able to chat with him for a good 2 hours after the class in the hotel lobby and ask whatever we wanted. I’ve been to a couple Pixar presentations now, and with each I’ve started to notice what great speakers they all are! Which should be no surprise, because good storytelling is a requirement of the job. So by some strange chance if any Pixar peeps are reading this, thanks so much for the great presentation! Each time I go to one I immediately want to run home and draw, which to me is a pretty clear indicator of awesomeness!

Wednesday, October 7, 2009

White Night

So I haven't gotten around to writing about the Animation Conference! Sorry, peeps! I've been busy ya know! Anyhow, I promised I would and I WILL get around to it, but for the moment I want to talk about Toronto's Nuit Blanche!



So I got back home just in time to hang out with two awesome friends Shannon and Andrew and run around the city with huge throngs of people to check out some art. As the night wore on, it seemed that most came out for a chance to parade themselves drunkenly down Queen West. I however chose to spend some time at Coupe Bizzarre where they had turned the salon into a lifedrawing class! For free! Including supplies! Of course, I had to get in on this...







Oh yeah and if you're wondering what the awesome little stick dudes in the corners of these drawings are... they're drawn by my friend Shannon! Very avant-garde!






Then around 2am we popped into Oyster Boy for some wonderful Coville Bay Oysters. Transported me right back to the ocean. Fantastic Nuit Blanche and an excellent welcome home!